Friday 16 March 2018

A Brief History of Time

The world got a lot less smarter this week.

Some Neil once said that everybody is made of Stardust... 
he forget that some are actually made of stars.

And now I am determined to get at least one Legendary...

Lorinthe, Destruction Warlock, wants some Shoulders.....

After last post, I went to Germany for a week, and when I returned Innovation had cleared up to Aggramar, and I joined in for the Sunday Madness. After the Coven-kill we did extend lockout for a day at least, so we had some tries on it before I went on vacation, and I clearly remember that I was in the mindset that a kill was near, we just needed to handle the CC a little bit better.


I also found out that rooting an already rooted add removes root.. when did I miss that memo??


After 2 hours of pulling, Aggramar went down. The fight isn't that much different than on Normal, except for the CC on adds, and I didn't found it very challenging, we had 18 pulls on him before the kill.

Mardah ground hugging during Aggramar Kill

After Aggramar, we poked Argus... and got a below 50%-wipe as our first result, not that bad, one more pull later, the raidnght ended, and we got the message from our Guildleader.


Lockout will be extended untill Argus is down.


Oh boy...


So for the next few raidnights we threw everyting at Argus. And we found out that the fight itself is strangely build up.


Firts you have Phase 1, big black zones of dead that overlap on timer and it took some time before we got it under control. Getting a spot of death on you while cone of death is being cast can make things ineterstin, while also trying to get the buff on you, and hoping it was not placed in zone of death, and praying people didn't run to early for cone of death. In the end it was decided that getting the buff was not important. Just make sure you survive the death-stuff.


Phase 2 is..well.. not exciting. Dont's stand in lines of death. If you have a small orb over your head, move away, if you have Big Ball run to the entrance...and pray that the glowing tank reaches you fast enough. So, yeah, this phase didn't gave us much trouble.


Phase 3, the dudes are here. This gave us a little bit more trouble. We first went for the empowered dudes, and ignoring the others. But that also meant no interrupts where cast... so that idea was quickly abonded. Next tactic was focus one dude, until dude is dead, than focus other dude. Which dude you had to focus was determined by the dudes vulnerability.


For me that was (facing entrance) first to the left (arcane) and second to the right (nature). This worked very well...except the few times we forgot to interrupt... onto the last phase...


HERE COME THE WIPE JOKES


The last phase was madness. The orbs over your head re-appeared, but this time, no saving when you had the big one. You die... luckily there was a tree that could rez some people, but while death, better collect orbs, so we do more damage.


Than the swirlies..so much swirlies, and standing in swirlies means death... but we didn't want you to die to swirlies, because rez-tree had a limit on rezzes.. so stay out of swirlies. And than suddenly the tank died.. what is actually what is supposed to happen... phewww...


Big Spheres of Growing Zones of Death incoming... every time 1 more...


That one was the killer, we had several below 5% wipes because of this, well actually because we had lost to many before... this was truly a 'through wiping, we learn' ability, but...  there was one problem.


We could execute all phases well, and than we suddenly had a below 5%-wipe because we couldn't handle 7 spheres... we even had a 0.2% wipe... so there was this fear that we would have a lot more of these wipes... but we lucked out... just before 21:00, within one week after downing Aggramar, and having suffered 33 wipes (9 less than on Coven),  Argus fell over.

Innovation lines up for the Kill-pic


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